Ad Box

From Dubiosity (my other blog)


Tags: , ,


 

My sole purpose in posting today is to brag.

I got my Kalu'ak reputation up to Exalted today, and finally got the most awesome fishing pole in the game, the Mastercraft Kalu'ak Fishing Pole. Sure, there's one pole that'll give you a higher Fishing bonus, but it doesn't look nearly as cool (nor is it as easy to get). While I was there, I also picked up the baby penguin pet, and a new mace.

But all of that isn't nearly as cool as what else I got today: a Green Proto-Drake mount. You get it from the Mysterious Egg sold by the Oracles at Revered. The egg takes a week to hatch, and WoWhead says it only has a 4% chance of dropping this mount. I got it on my first try. And man, it looks REALLY cool! The texture is beautiful, and the animation is amazing. It may be the best-looking mount in the game, with the X-51 Nether-Rocket X-TREME (which I would kill for) being the one possible exception.

Just gotta get me a Traveler's Tundra Mammoth and a Mechano-Hog and I officially win WoW.
Posted by Picasa

Continued...

Tags: ,


WoWScrnShot_112608_191217

Sorry I haven't been posting much lately. I've been playing WLK constantly since it came out, and it's been a friggin' blast. I just hit 77 about 5 minutes ago.

Before the news, I've just gotta say...you might've read a few Blue Posts on the forums that claimed that elemental shaman DPS wasn't poor before lvl. 75 (when you get Lava Burst). That's definitely not true. Pre-Lava Burst, I was firing off several Lightning Bolts, a couple Chain Lightnings, a Thunderstorm when available, and a Fire Nova Totem or two just to kill a single creature. After I got Lava Burst, I'm down to 2 or 3 LBs, a Flame Shock, and a Lava Burst. Holy crap, Lava Burst hits hard. It's certainly possible to level 70-74 even with poor DPS, but I'm doing much better now that I have Lava. Mmmm.

Anyway, on to the news: WE'RE GETTING BUFFED!

UPDATE (12/15/08): WE'RE GETTING BUFFED EVEN MORE!

 

AOE

Well, Blizzard's verdict on Shaman AOE is in, and the news is pretty good, though I was kinda hoping for a new spell. What they're actually doing is removing threat from Fire Nova and Magma Totems. Which is great, because I'm tired of losing them when I try to use them against something I haven't damaged yet. Also, they're boosting the damage done by Magma Totem, which is quite welcome.

Some players have complained that we still have to run up to a target to do damage. That's an issue (though we still have Chain Lightning) but it's not that big of a deal. After all, Mages and Warlocks need to get up close for Arcane Explosion and Hellfire. If you're trying to AOE something you can't get close to (like a boss), you're probably doing something wrong. That's why we have Flametongue Totem and Totem of Wrath, or you could also use Searing Totem.

I still think we need to get our damage-dealing totems off the same element as our buffing totems though. It sounds like Blizz is still trying to improve totems, so maybe we'll see something in the future.

 

Talent Changes

Here's the stuff that makes me squeal with glee. Well, not really. I don't actually squeal, and I doubt I'm capable of feeling glee. But anyway...

Unrelenting Storm will only cost 3 points (down from 5) and its effect goes up to 12% (from 10%). Sweet.

Elemental Warding and Elemental Shields are being combined, so the talent just reduces ALL damage taken by 6%. That makes it a much better talent, and puts it on par with the mage version. I'm still not going to get it, but it's now a matter of preference, not lack of quality.

Storm, Earth, & Fire will only cost 3 points (down from 5) for the same effect. Well, not exactly. They're BUFFING it so it increases Flame Shock by 60% now (from 50%). And it's being moved to where Elemental Shields used to be.

NEW TALENT! "Shamanism". Pretty non-specific name, isn't it? A 5-pointer in Tier 8, which will give Lightning Bolt an extra 10% of our spell power (finally making up for the coefficient nerf from back when they changed LB's base casting time) and Lava Burst an extra 20%. (Numbers subject to change.)

 

All in all, this is a great patch for Elemental shamans. Which is a first.

 

UPDATES! Dec. 15, 2008

Whoa, Blizzard isn't done buffing us, apparently.

Elemental Oath will now cause Clearcasting (aka Elemental Focus) to boost our damage by 5/10% while active. If you've got enough crit (33% or so, I'd say) you're going to see a DPS increase of about 10%. Nice! (Note: that's only OUR damage, not the group's.)

Elemental Mastery has been changed, and it's about time! Now, it'll increase crit chance by 20% for 30 seconds (cooldown is still 3 minutes). I'll miss the old version somewhat (I have it macroed into Thunderstorm so it does a ton of damage when I use it, which is probably why they changed it) but this new version is definitely a buff. Makes Glyph of Elemental Mastery much more appealing too.

Glyph of Lightning Bolt will increase LB damage by 4% instead of decreasing its mana by 10%. Sounds good to me, since I was thinking about getting rid of the LB glyph anyway. Mana hasn't been much of an issue for me, but damage has.

Glyph of Fire Nova Totem reduces FNT's cooldown by 3 seconds, instead of increasing its radius. I'm not sure what to think about that. If it's decreasing the "detonation" cooldown (like Imp. FNT used to), it's awesome. If it's decreasing the 15-second cooldown between uses, it's kinda lame. I think it's probably the second one.

Glyph of Fire Elemental Totem will now reduce the totem's cooldown by 10 minutes, up from 4. That's...huge. Does that mean it'll be usable in Arenas?

 

There are some other non-elemental Shaman updates, but they're not nearly as interesting. In general, you should just keep MMO Champion on your news reader at all times.

Continued...

Tags:


WoWScrnShot_120608_184046I respecced. To Enhancement.

I know, I've made my reputation on being the foremost expert on the Elemental tree in the game (HA HA HA), but I felt the need to try something different.

And it is pretty fun, even though I run out of mana every 3 kills. And I have rather sad gear. And I'm using two daggers. And I have no Strength. And I'm still using Elemental glyphs. And the way I'm specced will probably cause a lot of experienced Enhancement players to cringe.

The good news is that I'm doing pretty well with it. I kill stuff quickly, and the downtime isn't too bad.

Spirit Wolves are fun, although I wish they also restored mana when you use them. In fact, they're so fun that I wish they were a baseline ability for the entire shaman class.

Yea, this spec definitely has major mana issues (Elemental seems fine...better than fine, in fact). I ignored the recommendations of many players and took Static Shock. It's a fun talent, but unfortunately it looks like Enhance shamans need to have Water Shield up almost constantly. Maybe it's good for PvP, or maybe this is something Blizz needs to fix.

I definitely need to get a couple slow weapons, so I can get bigger numbers out of Stormstrike and Lava Lash. I've heard that a lot of players don't like LL, especially since it necessitates using WF/FT instead of the popular WF/WF, but I wanted to try everything this spec has to offer. If you can't get comparable DPS when using LL, that's obviously another thing Blizz needs to fix.

I'm not going to stick with Enhancement forever, but I'll definitely give it a few weeks to try all the ins and outs.

Continued...

Tags: , ,



I, like everyone else who bought WLK, recently made a Death Knight (named Pareidolius, from the word "pareidolia"). And I, like everyone else, was dismayed to find that trade skills start at ZERO. So now, I've gotta run all across old-world Azeroth picking low-level flowers so I can make low-level crap that I'll vendor (fortunately, low-level Glyphs are desirable for everyone, so it's not a complete waste) so I can pick higher-level flowers so I can make higher-level crap...well, you know how it goes.

The biggest mistake Blizzard made in this expansion (besides allowing gnomes to be DKs) was setting tradeskills at base level for new Death Knights. They're basically saying "here, go waste your time on something we could've easily fixed". How? Easy. Since Death Knights enter the "real world" at lvl. 58 (and immediately head to Outland), they should automatically start their new trade skills with 290 skill points. They should walk through the Dark Portal, get to a profession trainer, have Master-level crafting available to them to train, and be given 290 points right then and there.

Another way to fix this problem, and the skill point system in general (including weapons, defense, etc.) would be to give all players the option to go to a trainer and train up to the appropriate level, or pretty close to it. It's not fun to have to go and "grind" up your skill on something. Who wants to run around collecting materials, or even worse: buying them off the AH? Who wants to go stand in one place and get beat on to level their defense skill? On Baluki, I've been using nothing but daggers for a VERY long time. If I decided to respec to Enhancement (and I've been collecting gear for it, partly because I don't have a choice (WTF BLIZZARD? DID YOU FORGET THAT ELEMENTALS EXIST?!?) and partly to try it out) I would have to go wail on some low-level creatures to get my skill up so I can be effective in combat.

I'm sure Blizzard knew about this problem, but for some reason they chose not to address it. I hope they do some day, but it'll be too late for my Death Knight, because he's going to get his Herbalism and Inscription skills to 275 before he hits Outland. And he's going to hate every minute of it.

I sure am glad I have podcasts and audiobooks.

Continued...

Tags: ,


Glyphs Glyphs, which are created by characters who have the new Inscription profession (if you didn't already know), add a pretty interesting new element to the game. They're basically alternative talents that, in many cases, do interesting or unusual things to your spells, and they can actually change the way you play, unlike most of the benefits you receive from the other professions. Here's a list of the new Shaman Glyphs, and whether or not they're worth getting.

 

Major Glyphs

Glyph of Chain Heal (Req. lvl. 40) - Your Chain Heal heals 1 additional target.
I like the idea of our Chain spells hitting additional targets, but this glyph may be a bit too weak, at least compared to other glyphs. This seems to increase your total healing done by CH by about 7%, which isn't terrible, but it all depends on your style, and how often you use CH. It'd be nice if this glyph also reduced the per-jump power decrease by 5% or something.

Glyph of Chain Lightning (Req. lvl. 32) - Your Chain Lightning strikes 1 additional target.
This seems like the same thing as the CH glyph, but because CL loses less power per jump (30% instead of 50% on CH) it winds up adding about 13% to your total damage done by a single CL cast. However, unlike CH, CL has a 6-second cooldown. With the Storm, Earth, and Fire talent, Elemental specs can get that down to 3.5 seconds, which makes this a pretty attractive glyph to use, especially in PvP. It's not bad for Enhancement specs too, but I think there are better ones for you to use.

Glyph of Earth Shock (Req. lvl. 15) - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
This strikes me as something that'll probably be useful in Arenas, but not anywhere else.

Glyph of Earthliving Weapon (Req. lvl. 30) - Increases the chance for your Earthliving weapon to trigger by 5%.
Pretty small buff, but it's probably a good one to use if you're a healer.

Glyph of Elemental Mastery - Reduces the cooldown of your Elemental Mastery ability by 30 sec.
Personally, I don't think I'd even notice having this.

Glyph of Fire Elemental Totem (Req. lvl. 68) - Reduces the cooldown of your Fire Elemental Totem by 4 min.
The Fire Elemental does a pretty decent amount of damage, especially if you're Elemental-specced. A definite "maybe".

Glyph of Fire Nova Totem (Req. lvl. 15) - Increases the radius of Fire Nova Totem's effect by 2 yards.
If you use FNT a lot, this one's pretty good. Effectively, it's increasing the totem's area of effect by 44% (452 square yards vs. 314). The newest version of Improved FNT increases the totem's damage by 20% AND gives a 2-second stun (but no detonation time reduction anymore), so this will allow you to damage and stun a much larger amount of people, potentially.

Glyph of Flame Shock (Req. lvl. 15) - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.
This one has just been updated, and it's phenomenal for Elementals now. Let's crunch some numbers: Rank 9 Flame Shock (lvl. 80) does 500 dmg, then 556 over the next 12 seconds. With the Storm, Earth, & Fire talent, 556 becomes 843. With the Flame glyph, that's 1264 over 18 seconds. To put that in perspective, baseline Corruption (warlock spell) only does 1080 over 18 seconds. AND you won't have to keep recasting it, because Lava Burst won't eat it up. Essential glyph. Will probably get nerfed.

Glyph of Flametongue Weapon (Req. lvl. 15) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
Not bad, I suppose. Extra crit is always good. If you're Elemental and can't find a glyph that you'd find more useful, get this.

Glyph of Frost Shock (Req. lvl. 20) - Increases the duration of your Frost Shock by 2 sec.
Meh. Go for it, if you do a lot of kiting or flag-pursuing. Dungeoneers shouldn't bother.

Glyph of Healing Stream Totem (Req. lvl. 20) - Your Healing Stream Totem heals for an additional 20%.
There are much better Resto glyphs. I wouldn't bother.

Glyph of Healing Wave (Req. lvl. 15) - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
Great if you find yourself as Main Healer often.

Glyph of Lava - Your Lava Burst spell gains an additional 10% of your spellpower
I think this one kinda sucks. This would be great if it affected Lightning Bolt instead. But 10% more spellpower on a spell you can only cast every 8 seconds is pretty lame.

Glyph of Lava Lash - Damage on your Lava Lash is increased by an additional 10% if your weapon is enchanted with Flametongue.
I'm still trying to figure out how LL will affect Enhancement players, but this looks pretty weak. Even weaker than Glyph of Lava Burst.

Glyph of Lesser Healing Wave (Req. lvl. 20) - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
This makes it easier to keep your MH (or yourself) alive in a pinch. Depends on how often you use LHW, I guess.

Glyph of Lightning Bolt (Req. lvl. 15) - Reduces the cost of your Lightning Bolt ability by 10%.
Probably essential for raiding shamans.

Glyph of Lightning Shield (Req. lvl. 15) - Increases the damage from Lightning Shield by 20%.
Pretty powerful if you also have Static Shock and Improved Shields.

Glyph of Mana Tide Totem (Req. lvl. 40) - Your Mana Tide Totem grants an additional Spell Power of each target's maximum mana each time it pulses.
Makes a powerful totem even more poweful? Sure, go for it.

Glyph of Stormstrike (Req. lvl. 40) - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
Could add a pretty decent amount of extra DPS to your meter.

Glyph of Water Mastery (Req. lvl. 20) - Increases the passive mana regeneration of your Water Shield spell by 30%.
A good one if you're having troubles with mana, although you may want a different glyph instead (like the ones that affect Lightning Bolt or Mana Tide).

Glyph of Windfury Weapon (Req. lvl. 30) - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.
Seems good, but not as powerful as it once would have been, since I think just about everyone's going to be going WF/FT now instead of WF/WF.

 

Minor Glyphs

Glyph of Astral Recall (Req. lvl. 30) - Cooldown of your Astral Recall spell reduced by 2.5 min.
For those people who are so neurotic that they need to get to the AH more than 5 times every hour. Otherwise, worthless.

Glyph of Ghost Wolf (Req. lvl. 20) - Your Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.
Not too bad for Enhance shamans, actually.

Glyph of Renewed Life (Req. lvl. 30) - All stats increased by 5% for 1 min when you Reincarnate.
Improved Death glyph. If you have Imp. Reincarnate and you like to pop up and finish off the guy who just finished YOU off, this could be handy to get the upper hand.

Glyph of Water Breathing (Req. lvl. 22) - Your Water Breathing spell no longer requires a reagent.
I don't think I should have to get a glyph to have this effect. But I will anyway, because the other minor glyphs suck.

Glyph of Water Walking (Req. lvl. 28) - Your Water Walking spell no longer requires a reagent.
See above.

Glyph of Water Shield (Req. lvl. 20) - Increases the number of charges on your Water Shield spell by 1.
Probably most useful for Resto shamans with Imp. Water Shield and Imp. Shields.

 

Dammit, I want a Glyph of Hex. I want to be able to turn people into penguins or skunks or other critters, like Mages can turn people into sheep, pigs, cats, snakes, and turtles.

Continued...

Tags: , , ,


vlcsnap-5265818

I just wanted to write up an update on the state of the shaman class in the WOTLK beta right now. First, I've gotta say that I'm NOT in the beta. Don't want to be. So keep that in mind. Also keep in mind that because this is a beta, things are going to change.

The Good

There have been a lot of very interesting changes in the Enhancement tree that make it very appealing to an Elemental shaman, to the point that we probably don't need to go into Resto anymore.

Ancestral Knowledge is finally useful, since it'll increase our Intellect by 10%, instead of our mana by 5%. The old AK sucked a whole lot, and this change helps us not only with mana, but with spell crit too. And, of course, that extra Int is going to make Unrelenting Storm more powerful.

Thundering Strikes affects spell crit now too. So instead of going 20 points into Resto to get Tidal Mastery, we can just go 10 points into Enhance. Sweet.

They moved Elemental Weapons up to Tier 3, so we Elementals can grab it for that 30% increase to Flametongue's spell damage buff.

Shamanistic Focus now just reduces the mana cost of all Shocks by 45%. For one talent point. Holy crap, this is great for Elemental shamans (especially now that we're going to be using Flame Shock more often, and Wind Shock in dungeons), but probably lackluster for Enhance shamans.

Totems will now last for 5 minutes instead of just 2. I don't think they're increasing their mana cost either (it's hard to tell now that most spells cost a percentage of your base mana instead of a set amount). This is a great change, but it does make Totemic Focus MUCH less attractive. Who cares about 25% off totem cost when they last for 5 minutes?

I've pretty much decided that I'll be foregoing putting anything into Restoration, and will put at least 14 points into Enhance.

Lava Flows has been back in for a while (replacing Paralysis, which I'll miss) and it looks pretty good. Increasing the range on Flame Shock is basically essential now, since we'll be using it in our casting rotations to make sure that Lava Burst crits every time it's cast. And the fact that this talent also increases Burst's crit damage by 24% means that Blizz pretty much expects you not to cast Burst without Flame Shock up on your target. Which also means that Lava Burst is probably going to be pretty weak and/or expensive when it doesn't crit.

Lava Lash is a new Enhancement talent. Looks pretty cool, and I think it'll finally put an end to putting Windfury on both weapons in favor of WF/FT. It's really weird that Flametongue will be so useful to both Elemental and Enhance shamans now. I wouldn't be surprised if they broke it into 2 separate spells, especially since Blizz has said that they don't want Enhance to be as focused on +spell dmg as they are in the beta right now. So, does this basically mean that Enhance shamans will be looking for slow weapons in the off-hand slot? Maybe they already do. Lava Lash will also work well with the changed Stormstrike (see "The Meh" below).

We finally have a "Wind Shock" spell. It's just an Earth Shock that doesn't cause any damage, and costs less mana. This was added as a replacement for Rank 1 Earth Shock, which many shamans (myself included) have been using for interrupting casting in dungeons, and in fights when we run low on mana. Wind Shock costs less mana, but not less than Rank 1 ES does now. Oh, and it also reduces threat. We finally have an active threat-reducer!

Earthen Power causes Earthbind Totem to remove all snares from any friendly player in its range when it pulses. That's pretty cool. Kinda like an old idea I had a while back, where certain talents could give certain totems the ability to cause opposite buffs/debuffs to friends/enemies.

The Bad

I really don't like what they've done with group buffing mechanics. Sure they're all raid-wide now, but they've made them all much more lame. In their effort to ensure that some classes aren't favored over others because of the group buffs they provide, Blizzard has made all group buffs much more generic. Just look at our poor Elemental Oath. I thought it was pretty cool when EO caused a 6% mana-cost-reduction buff as well as a 6% spell crit chance increase, but now it's just 5% spell crit chance without the mana reduction. Booooring. Not only that, but it doesn't stack with the Moonkin aura.

Generalized group buffs do help to prevent certain classes from being favored over other classes, but Blizzard could've solved that problem without having to make things more generic. Definitely a big disappointment in an otherwise awesome expansion.

The Meh

Storm, Earth, and Fire was changed again. Instead of providing a needed bonus to our primary nuke, it now reduces the cooldown on Chain Lightning. Personally, I'd rather have the LB bonus, but I'm sure a lot of PvPers would prefer the CL bonus.

Spirit Link has been replaced by Riptide. I really liked seeing Spirit Link added to the game, since it's a classic WC3 spell (the Spirit Walkers had it) but it may have been a victim of the aforementioned group buff normalization - if Blizz can't give this buff to more than one class, nobody can have it. Pfft. Riptide does seem like it'll be pretty cool once the kinks are worked out. It's nice that they're giving Resto a HoT finally (besides the one that procs with Earthliving Weapon).

Stormstrike will only affect attacks made by the shaman who cast it. This is good, because it means that Rogue poisons won't eat up the charges anymore. But it's bad, because Elemental Shaman and Balance Druid nukes won't eat up the charges anymore. Also, Stormstrike affects Fire and Frost spells in addition to Nature now, which is cool.

Thunderstorm is an awesome PvP talent. But, that knockback can cause a lot of problems in dungeons. I think it'd be nice if it were split into two spells: one with the damage and knockback, and the other with the damage and mana-restoration. Or maybe a new spell could be added that would freeze enemies in place so they're not knocked back when Thunderstorm is used. I wonder, does a Mage's Frost Nova prevent enemies from being knocked back?

Stoneclaw Totem will protect your totems from being destroyed, which is cool. However, having it out prevents you from having any other Earth totems out, of course. It's a trade-off. Not something I'll use all the time, but a good option to have.

Things that still need to be addressed

Elemental looks kinda boring next to Enhancement now. Enhance shamans will be attacking, shocking, stormstriking, lava lashing, lightning shielding, casting instant nukes, and summoning wolves. Elemental in dungeons, however, will just be nuking and shocking, but with 2 nukes now instead of one (which is definitely needed, don't get me wrong). It'd be nice to see a new spell or something in the Elemental tree to make things more interesting. Elemental in PvP will be a bit better thanks to Thunderstorm, but that spell is very problematic everywhere else. Hell, I'm seriously considering going Enhance in WOTLK.

From what I understand, Elemental DPS is pretty low in Beta right now. But Blizz has said they're working on that, so I'm not too worried.

I'm a bit concerned about our Fire totems. We Elementals pack a lot of damage with our Searing, Fire Nova, Magma, and Fire Elemental totems, but in dungeons we use them a lot less, so we can use Flametongue and Totem of Wrath. This has been true since the beginning, but it still bothers me. I'd like to see those two totems changed to a different totem category, with Fire reserved exclusively for damage-dealing totems. However, the existing 3 totem categories are pretty crowded already. Maybe it's time to add a 5th totem category, like the theoretical Spirit totem that has been alluded to a few times in the past. Now that totems last 5 minutes, it won't be as much of a hassle to keep 5 going at once.


Here's a crazy idea. When all 5 totems are down, the shaman gains "Elemental Form". The shaman levitates and is covered in a blue aura with lightning bolts coming off it. Think Dr. Manhattan in Watchmen (see image at the top of this post). As a result, we get a damage buff or something. It should only work if you're within 40 yards of your totems, and should probably last for about 15 seconds if one of your totems is destroyed (so you're not constantly jumping in and out of Elemental Form each time a totem is destroyed).

Yes, I know that Captain Planet is also blue, and also levitates, and this would inevitably be labelled "Captain Planet Form", but I don't care. It's Dr. Manhattan Form, dammit!

Continued...

Progress

on Sunday, August 31, 2008

Tags: ,




I just wanted to point out that this past month I hit 70 on both my Mage and my Hunter. I rule.

I've also been working on my Rogue quite a bit. I've gotten him from 35 to 45 in about 2 weeks.

I've also been playing my Priest, but that's a huge pain in the ass. I don't know how other people do it. I've got her up to 32, and it's taking forever. I originally had her specced Shadow, but I actually have her specced for Holy DPS now, shockingly enough. Shadow just didn't seem to gel for me. The Holy DPS spec I have right now is fairly effective, but the mana efficiency is atrocious.

I'm still working on my Paladin too, who's at 64 right now. She'll probably be the next to 70. I had respecced back to Prot for its AOE abilities, but I was having much more fun with Ret, so I switched back.

My Warlock has been sitting in Shattrath at 51 for months now, disenchanting and making potions. I'll probably pick her up again once I get my Pally to 70, and the first thing I'll do is respec back to Affliction. I wanted to try the Felguard, and I don't really care for it. Which is weird, because my Hunter is a BM.

My Warrior and my Druid are still sitting at 18 and 20. I have no interest in playing either. I don't like the Warrior class in general (at least not at 18) and I already have a rogue, warrior, mage, and priest, so I don't feel any desire to play my druid over the others.

I'm really looking forward to adding a Death Knight to my repertoire.

Continued...

Tags: , ,


I just wanted to mention that I've got a new blog that I've been working on for about a month now. It's quite a departure for me, because it actually covers some serious topics, like politics, science, religion, and so on. I must warn you though: you probably won't approve of some of the topics I cover. But go ahead and check it out if you're curious; you'll survive. If nothing else, you'll get to see what I look like in real life. And I'd love to get some feedback.

In case anyone is wondering, I still intend to keep writing THIS blog. There just isn't a whole lot for me to talk about right now. I've been working on a feature post that I'm tentatively calling "WoW's biggest mistakes", which I hope will turn out pretty good.

[Dubiosity]

Continued...

Tags: , , ,


I just wanted to show off this animation test I did for one of my Multimedia courses. I took the Baluki illustration I did a few months ago and created a walking loop in After Effects, then tossed down a bunch of trees and bushes and rendered it all out.

I don't know what I'm going to do with this though. I've thought about doing a series of animated clips, or perhaps a webcomic. But I don't know yet. In all likelihood, nothing will come of it. But I think it looks pretty cool.

Continued...

Tags: , ,



This quest used to be so much harder. Now they've added exclamation points above every item you're supposed to find, AND an NPC. Sigh.
Posted by Picasa

Continued...