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From Dubiosity (my other blog)


That's 3

on Wednesday, May 07, 2008

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Well, I got my third character to Outland. Aellsa, my Blood Elf Paladin, is now 60 and tearing up Hellfire Peninsula on her new SuperChicken. She joins Baluki (70 shaman) and Inebrius (68 hunter) on the shattered world.

I recently wrote a post about changing her spec from Prot (which she had been from 20 to 57) to Ret, and even though some people suggested that I respec her to Holy (which sounds like a terrible way to solo level) I did in fact go Ret.

Man, I sure am levelling up a lot faster. I knew that Protadin multi-mob tank-grinding was slower than going Ret, but I didn't know how much slower. Not only is Ret faster, but it's also a lot more fun. I still plan to go back to Prot when I hit 70, but until then Ret is my spec of choice.

I really thought that my mage Trellan would be my next character to hit Outland, because I've been playing him a lot lately. I guess I got kinda frustrated with my paladin, though that problem was solved by going Ret. I also respecced my mage to Fire (from Frost) and I'm surprised by how much faster my killing with him is too.

I'm pretty sure my mage will be the next to hit Outland, since he's lvl. 55 right now. My warlock is lvl. 50, but I haven't played her at all for months, except to disenchant stuff and make potions.

After her, my next character is Abscondius, my rogue, who's only 35. Haven't played him in a long time either. Then there's my shadow priest Sallas at 29, my drood Spamfire at 20, my warrior Oroc at 18, and my other shaman Rogahn at 14 (who will probably be deleted in favor of a Death Knight if Blizz doesn't increase the characters-per-server cap).

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Links

on Monday, May 05, 2008

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This is a list of other WoW-related blogs that I like. To possibly get yours on the list, just leave a comment with a link below.

And feel free to add me to your lists, if you like my blog.


Laser Chicken
By: Delos
Focus: Balance Droods

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NOTICE: I was completely wrong in this post. See Edit 2 at the bottom for details.

I'm a casual PvPer, and I've been doing Battlegrounds from time to time to upgrade my crappier gear to sweet, sweet Season 1, Vindicator's, and other assorted Honor-buyable gear.

However, once Season 4 starts, Blizz is making some changes that will require Arena ratings for some of that gear.

According to MMO-Champion, Blizzard will be giving the Boots, Rings, and Bracers an Arena Rating requirement. So, go get those now before it's too late, if you don't do Arenas like me.

The Belts, Necklaces, and Trinkets won't have an arena rating, so if you're thinking about buying one of those, it's a good idea to hold off and spend your honor points on the items listed in the previous paragraph.

I've been saving up to replace my green-quality belt for a while now (I've been busy, and broke) but I've decided to replace my boots (the second item on my list due for replacement) instead.

Just thought I'd throw that warning out there. I have no idea when Season 4 will start, but I doubt it'll be this Tuesday, so I think we have at least a week to get what we need.

EDIT: There's some confusion about whether or not the current Vindicator's gear is being replaced on the vendors with the new Guardian's gear. If it's not, you can pretty much ignore this post. I was under the impression that it was.

EDIT 2: Bah, I was totally wrong. They're not removing the Season 3 honor-bought gear (aka Vindicator's) after all. So, my new advice: don't buy a Belt, Neck, or Trinket until Season 4. Unless you want to. I'm writing this as someone who doesn't get a lot of time to PvP anyway (and quickly tires of it when I do), so I will definitely be waiting to replace my gear.

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Pile of Death

on Friday, May 02, 2008

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Remember when I used to just post screenshots on this blog? Here's a throwback to olden days.

Here's a pile of kobolds I (and, um, that prot paladin) killed while we were clearing out our mine in AV. One thing I can't stand about AV is how people always forget about defending the mines after they've been captured. Eventually, some opposing rogue or feral drood will come along and capture it. I usually end up going back to recap it, but I really suck at killing rogues (and they excel it killing ME).
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I made it to lvl. 57 on my Paladin specced Protection. But lately, I haven't been playing her, because it's been hard to AOE grind in Winterspring, EPL, and Silithus.


So, I'm looking for some advice. I'll be heading for Outland as soon as I hit 58, so should I just stick it out? Is it easier to do Prot AOE grinding in Outland, or would it be much easier to respec to Retribution? I know it'll be easier, but will it be MUCH easier?

Here's a build I've been considering if I do go Ret.

The main reason I want to stick with Prot is so I can tank well. But then again, I haven't been doing much of that lately. Maybe I just talked myself into switching already...

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With the help of the new Fishing daily quest (which added some much-needed fun to the profession) I hit 375 in all of my secondary skills last week. That's right, I even have Cooking maxed (which is easy to do, especially when you're fishing a lot).

Of course, I DON'T have my weapon skills maxed yet. I've been using almost nothing but a dagger since I hit Outland, and since I'm Elemental, I don't even use THAT very often. Usually just to deliver Flametongue for the last 5% of a creature's health, so I don't waste mana. In fact, my 2-handed Axes and Maces skills are only at 1 right now. I felt a need to train those talents, even though I've never used them. Hey, it was only 20 silver.
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Tier 1Tier 2Tier 3Tier 4Tier 5



Well, I suppose it's probably time for me to do this again, eh? I'll also have to go back and update a couple of the talents I've already reviewed, because Blizzard changed some. Thanks a lot, Blizz. :)

Elemental



  • Storm Reach
  • Increases the range of your Lightning Bolt and Chain Lightning spells by 3/6 yards.

    Not essential, but it's pretty nice to have. It's always a good idea to have as much space between you and your enemy when you're a caster. In this case, it increases the range of your lightning spells from 30 yards to 36 yards.

    In PvP, this lets you Chain Lightning a group of Alliance scum from far away without being close enough for many other range-based abilities. Of course, hunters will still be able to hit you from a gazillion yards away, but that's unavoidable.

    In dungeons, it lets you stand out of range of a lot of boss abilities. For example, Murmur's Sonic Boom ability has a range of 34 yards. And if you're soloing, that extra 6 yards will usually give you time to launch one more lightning bolt before the mob starts wailing on you.


  • Elemental Fury
  • Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

    Essential. Get it get it get it. It's only one point, and it doubles your spell crit damage. If you didn't know by now, Elemental shamans are VERY crit-focused. Get it. Essential.



  • Unrelenting Storm
  • Regenerate mana equal to 2/4/6/8/10% of your Intellect every 5 sec, even while casting.

    This used to be much more useful (back when BC was released) than it is now, because a few important changes have been made to help our mana regeneration.

    1. Mana Spring Totem has been increased from 30mp5 to 50mp5.
    2. Elemental Focus now procs on crits, and helps us with sustained casting much more.
    3. Water Shield gives more mana back when it procs, and also gives us a flat 50mp5 while it's on.
    4. Lightning Bolt & Chain Lightning now cost us less mana to cast, as well as Water Shield and Lightning Shield.
    5. Better itemization, and numerous other improvements.

    So, mana regeneration isn't nearly as much of a problem for us as it once was. When BC first came out, I would have said that you should definitely take this talent. But now, it's not that great. 400 Int will only get you 40mp5.

    If you're doing a lot of raiding, with a lot of long fights, it's a pretty decent talent to have. But if you're not raiding, you probably shouldn't bother unless you have to stick more points somewhere to go deeper in the tree.



Enhancement



  • Improved Weapon Totems
  • Increases the melee attack power bonus of your Windfury Totem by 15/30% and increases the damage caused by your Flametongue Totem by 6/12%.

    This talent will not help YOU in any way. You use Windfury Weapon and Flametongue Weapon, not the totem equivalents, because the totems are weaker. But, they affect your group.

    I recommend getting this talent if you're a dungeoneer, raider, or if you're on an Arena team with a couple other meleers. It can help your tank generate more aggro, and your warriors, rogues and paladins do more damage. Unfortunately, weapon totems don't work on droods or hunter pets (unless it's been changed recently), though it may work on some warlock pets. As I've said before, my knowledge of Enhancement is far less than my knowledge of the other trees.


  • Spirit Weapons
  • Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.

    Parry gives you a flat 5% chance to avoid attacks, in case you were wondering.

    This is a GREAT talent, and it only costs ONE talent point. Everyone should get it. The end.


  • Elemental Weapons
  • Increases the damage caused by your Rockbiter Weapon by 7/14/20%, your Windfury Weapon effect by 13/27/40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5/10/15%.

    This is another essential talent for the Enhancement shaman. It's kinda like Improved Weapon Totems, except that it affects YOU, and only you. This does nothing more than increase your damage output. Which is awesome. Get it, unless you don't WANT to do more damage. But you do, don't you? Awww yea.



Restoration



  • Healing Way
  • Your Healing Wave spells have a 33/66/100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

    This is a pretty powerful spell that helps you a ton for single-target healing. It'll increase the effectiveness of your Healing Wave spell by 15% after a few casts (which can be quickly stacked by casting Rank 1 of HW). And since it affects all HW spells cast on the target, it'll help the other resto shamans in your raid.

    Oh...I said raid. Yes, this spell is most useful to raiders and dungeoneers. If you're in a solid, organized guild, you should make sure that at least one resto shaman in your raid has this talent. Not everyone needs to have it.

    It's less useful in PvP, because you'll probably be using Chain Heal most of the time, which isn't affected by Healing Way. Or, you'll be spamming heals on multiple targets. But it can be useful in PvP too. And if you're doing Arenas, it's probably very helpful, as long as you don't get insta-killed for being a healer.


  • Nature's Swiftness
  • When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

    This is your "oh shit" button. Use it to give you or your ally an instant heal. Helps you a lot when you get jumped by a rogue, mobbed by mobs, and can help prevent wipes.

    It's also very useful to the Elemental shaman who doesn't want to get Totem of Wrath (and I'll cover that later). It works on Lightning Bolt and Chain Lightning, so you can get some pretty decent burst damage. And, you can macro it up with Elemental Mastery, trinkets, Berserking, Bloodlust, and whatever else you want, to get a very powerful instant crit.

    It also works on Ghost Wolf.


  • Focused Mind
  • Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10/20/30%. This effect does not stack with other similar effects.

    Not to be confused with the shadow priest talent of the same name (and same icon).

    It seems to be mostly a PvP talent, useful for surviving rogues, mages and shadow priests with silence effects, and of course shamans with Earth Shock. Doesn't affect fears, disorients, or movement-impairing effects. Can also be handy in PvE for getting back to healing quicker than the other healing classes when silenced.

    Not an essential talent, but it can be useful.


Well, that wraps up this installment. I'll try to get the others done faster next time. Which should be easy, because next time I only have 5 talents to review. Then 7, then 4, then 3, then I'm done until WLK.

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I'd like to say a few things about the Google ads that appear on this site.

If you don't know how Google ads work, let me explain. Basically, the ads contain a little script that reads the text of my blog, which lets it decide which of the millions of ads in Google's database are most relevant to display.

But on to my point.

First, since this site is about World of Warcraft, it makes sense that there are WoW-related ads being displayed. This is fine, except that some of them are for gold-selling and powerlevelling sites. I do not in any way endorse those sites. People who buy gold and powerlevelling services are directly supporting the people who create keyloggers and hijack accounts.

Do you know anyone who has ever had their account hacked/stolen? It's because they accidentally got a keylogger on their system, or gave their password to somebody (like a powerlevelling service). Once an account is stolen, typically the thief sells all their gear on all their characters, then sends all the gold to someone else, who then sells it via a gold-selling site. THAT is how it works now.

I've tried to filter out as many of these sites as I can, but there are so many that it's impossible, so I've stopped trying. I recommend you check out NoGold.org for more info.

Secondly, since this site is frequently about the Shaman class, there are often ads about real-life shamanism (if it can indeed be called that) and spiritual healing, and all that. That stuff is pure nonsense, and I really hope nobody takes it seriously.

Stick with real medicine. Talk to your doctor. It's not that the scientific community refuses to take alternative medicines seriously, it's that they have already conducted testing that proved the stuff worthless, and have long since moved on. Alternative medicines & techniques are a scam, nothing more. I recommend checking out sites like Science-Based Medicine.

So there ya go. Getting off my soapbox now...

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Are you one of those people who likes to switch back and forth between Windowed and Full-Screen mode? I know I am. I like to use Windowed mode while soloing, so I can surf the net, watch my newsfeeds, and put on a little DS9. But when it's time for dungeons or PvP, I prefer Fullscreen because it gives me better framerates.

You can go in to the Options menu and do it, or you can just use this handy macro. Click it once and it'll switch you to whichever mode you're not already in. Pretty handy.

/script SetCVar("gxWindow",1-GetCVar("gxWindow")) RestartGx()

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I got bored yesterday and started working on a Dream Talent Tree set for WLK, using Unleashed Gaming's talent tree creation tool. I tried not to change any of the current talents, although I did modify most of the weak ones.

The new talents may seem a bit overpowered, but remember that EVERYONE is going to be getting new talents too, so hopefully mine won't be too far out of line. Some of them came from my previous thread about talents.

As I'm writing this, I don't have the Resto tree finished. I'm also not even going to try to update the Enhance tree, since I don't know much about it.

[Baluki's Dream Talent Trees for Wrath of the Lich King]

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