
Oooh, at last. The new Shaman talents and spells have been leaked. I'm going to go through them and explain what I like (nearly all of it) and what I don't (almost none of it). Keep in mind that this stuff WILL change. Some stuff will be buffed/nerfed, some will be reworked, some will be removed completely, and some will be added in the future. This stuff is from a very early version of the expansion, and we're not even supposed to be able to see it yet.
UPDATE 6/27/08: I've updated this post with My Concerns. You can read them at the bottom of the post.
Lava Burst - You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit. 2-second cast time, 8 second cooldown, 30-yard range.
At last, we get a new nuke, which looks pretty awesome. This spell will ensure that we use Flame Shock a lot more often, which itself will be much more powerful thanks to new Elemental talents. Rather than doing nothing but shoot lightning bolts at our targets (in dungeons, at least), we'll most likely be getting new spell rotations ensuring that Flame Shock is always up, using Lava Burst when it's ready, and Lightning Bolting in between. And of course the guaranteed crit will probably proc Elemental Focus.
My Verdict (so far): Great
Hex - Transforms the enemy into a random critter, reducing the target's movement speed by 75%. While moving, the hexed target cannot attack or cast spells. Only one target can be hexed at a time. Only works on Humanoids and Beasts. 0.5 sec cast, 1 minute cooldown, 20-yard range.
Finally, CC! Basically a mini-Polymorph, but it gives the target the ability to try to run away (not that they'll be doing it very quickly). The only problem is that I don't know how long they stay hexed. I get the feeling that it'll only be a few seconds, which would be unfortunate. It would be nice to have a longer (or more frequently castable) hex so we can provide some more reliable CC in dungeons.
UPDATE 6/27/08: There's a video of this spell in use on the site linked at the bottom of this post. Looks like it's about 8 seconds long. Not too bad. Also, the critter is a frog, but there are probably others.
My Verdict: Ok/Great (Depends on how long the hex effect is.)
Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by {50} (scales with level) and each heal has a 20% chance to proc Earthliving on the target, healing an additional 180 over 6 seconds.
Cool, a new weapon buff for healers! The flat stat increase is nice, but getting a new HoT along with it is pretty cool too. I've got nothing bad to say about this.
My Verdict: Great
Elemental's PvP Emphasis
I know a lot of people think that the Elemental tree is primarily meant for PvP, but I don't agree. Of course, the signs are certainly pointing in that direction. The new talents Astral Shift and Thunder, along with Elemental Shields and Eye of the Storm, are mostly or entirely useful only in PvP. However, there are also the PvE abilities like Totem of Wrath, Unrelenting Storm, and Elemental Precision that point to the idea that Blizzard wants the tree to be viable for dungeons too.
So...where are the new PvE talents? The Elemental tree still lacks a way for players to buff the group differently from other shamans, besides Totem of Wrath (which is still only good for raiding). Elemental needs its own Unleashed Rage: an ability that triggers when damage is dealt and buffs the whole group in a meaningful way. Or, its own Stormstrike: an ability that causes a meaningful debuff on the enemy.
Here are some random suggestions:
Thunder seems like it'll be useful for protecting an ally for a couple seconds when they draw aggro. How about giving it an AOE aggro-reduction for all allies within its effective radius (10 yards) based on a percentage of the damage dealt?
Eye of the Storm should give you a constant chance to avoid interruption instead of being a crit-activated ability. That would make it useful in both PvP and PvE.
Make Astral Shift a self-activated ability. The affect should probably be nerfed, of course. Say, 50% physical damage reduction for 5 seconds.
We could use a talent that buffs Wrath of Air Totem. Enhancement has 3 ways to buff useful Enhance totems, Resto has Restorative Totems. Sure, we can make our damage-dealing Elemental totems more powerful, but that's about it. Personally, I think Totem of Wrath should be eliminated and replaced with something like this:
Totem of Wrath (3 points)
Your Wrath of Air Totem's effectiveness is increased by 10/20/30%. In addition, it increases your group's chance to hit and critically hit with spells by 1/2/3%.
Elemental Shields is decent for PvP, but how about making it reduce damage taken over a certain percentage of your total health? Like this:
Elemental Shields (3 points)
If any incoming damage exceeds 25% of your total health, it will be reduced by 10/20/30%.
Lava Burst is pretty cool, but I think it could be even better if they gave it a debuff ability when it "eats" your Flame Shock. Something like this:
Lava Burst
You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing the Lava Shock effect, which decreases [armor/spell resistance/attack speed/casting speed] on the target for 8 seconds.
Those may be a bit strong, but you get the idea.
Well, that's it for now. I'm sure I'll think of more stuff to talk about in the future.
I'd like to say a few things about the Google ads that appear on this site.
If you don't know how Google ads work, let me explain. Basically, the ads contain a little script that reads the text of my blog, which lets it decide which of the millions of ads in Google's database are most relevant to display.
But on to my point.
First, since this site is about World of Warcraft, it makes sense that there are WoW-related ads being displayed. This is fine, except that some of them are for gold-selling and powerlevelling sites. I do not in any way endorse those sites. People who buy gold and powerlevelling services are directly supporting the people who create keyloggers and hijack accounts.
Do you know anyone who has ever had their account hacked/stolen? It's because they accidentally got a keylogger on their system, or gave their password to somebody (like a powerlevelling service). Once an account is stolen, typically the thief sells all their gear on all their characters, then sends all the gold to someone else, who then sells it via a gold-selling site. THAT is how it works now.
I've tried to filter out as many of these sites as I can, but there are so many that it's impossible, so I've stopped trying. I recommend you check out NoGold.org for more info.
Secondly, since this site is frequently about the Shaman class, there are often ads about real-life shamanism (if it can indeed be called that) and spiritual healing, and all that. That stuff is pure nonsense, and I really hope nobody takes it seriously.
Stick with real medicine. Talk to your doctor. It's not that the scientific community refuses to take alternative medicines seriously, it's that they have already conducted testing that proved the stuff worthless, and have long since moved on. Alternative medicines & techniques are a scam, nothing more. I recommend checking out sites like Science-Based Medicine.
So there ya go. Getting off my soapbox now...
I may not have mentioned it here before, but I'm a Jewelcrafter/Miner. I picked it up right after I bought Burning Crusade (which was a couple months after everyone else) and for the most part, I've been happy with it. But there are some things about it that need to be fixed.Necklaces
One of the coolest things about Jewelcrafting is that we can make Neck-slot items that buff your whole group. However, these items are expensive to make, and only have 10 charges for the group buff. The expense is understandable, but once you've used all the charges you're left with a necklace that just isn't that great anymore. The few necklaces I've equipped have gone unused, because I never want to waste a charge. And really, how often do YOU see a JC buff when you're grouped? I think I've seen it once. People just aren't using them.
Solution? Recharge kit. We should be able to make an item that will give a necklace a full charge. Simple as that.
But that's boring. I've got a more interesting idea. Create a new type of Socket and call it something like Charge Socket. Each of these Jewelcrafted necklaces should have 10 of these Charge Sockets instead of the current 10 charges. You would be able to socket a base gem (ie: Citrine, Flame Spessarite, whatever) into the Charge Socket to provide the item with another charge. When you use the Necklace to provide your group with a buff, you consume a charge, and with it, the socketed gem.
The gem required to provide the charge should correspond to the level of the item being charged. To charge a lvl. 25 necklace, you would need a Moss Agate or Iridescent Pearl. To charge a lvl. 70 necklace, you would need a Golden Draenite or Azure Moonstone.
I don't know about the rest of you, but I've got about a million of those lvl. 70 Uncommon-quality gems.Fist Weapons
When I picked up Jewelcrafting, I was under the impression that crafting Fist Weapons would be one of the cool things you could do. But there's only ONE, the Heavy Iron Knuckles. A lvl. 27 item. Ahem.
Now, I know there are plenty of Blacksmiths out there thinking that Fist Weapon crafting should belong to them, to which I disagree. You've got Swords, Maces, Axes, and Armor (and I think Blizz intends on adding Shields). Blacksmithing fits Warriors, Paladins, and to a lesser extent Shamans and Hunters the best, so it doesn't make sense to make Fist Weapons a Blacksmith item when they're usable by Shamans, Hunters, Druids, and Rogues (and yes, also Warriors). Plus, there's already a precedent set, so Jewelcrafters get to keep them. So there.
Anyway, back to the matter at hand. Jewelcrafters need to be able to make more Fist weapons, and a greater variety of them too. There are some great fist drops in the game right now for melee-oriented specs, and we definitely need more of those, but there should also be Caster- and Healer-specific fist weapons for Shamans and Druids to use. Especially shamans. Especially elemental shamans. Especially ME. If there was one unit in Warcraft 3 that was defined by fist weapons, it was the shaman.
I'd even like to see some Jewelcrafter-only fist weapons. In fact, I've got a crazy idea about a BOP barebones dagger with around 12 gem slots, which would basically allow you to build your own customized weapon. THAT would be really cool.Statues
If you're not a Jewelcrafter, you may not even realize that we can create stone statues that will give us a steady stream of healing for 2 minutes. They're basically single-target Healing Stream Totems, except they look like a little (attackable) Stone Golems with a very visible green healing ray.
Unfortunately, there isn't one for the 60-70 game. You can make them with each kind of stone, from Rough, Coarse, Heavy, Solid, up to Dense. Primal Earth is supposed to be the new type of stone in BC, but you can't make a Primal Stone Statue.
Or can you? I was just looking up these statues on WoWhead, and a Primal Stone Statue does indeed show up when you do a search for statues. One of the commenters says that they're craftable on the Test Realms right now. So maybe they're coming in 2.3.2. Sure hope so.
UPDATE: No, Primal Stone Statues are still not in the game.Figurines
UPDATE: This issue has been resolved to my satisfaction in Patch 2.4. There are now 5 very nice purple-quality figurines, which are basically upgrades of the blue ones. Still no spell crit figurine, unfortunately.
Another item that non-Jewelcrafters may not know about. We can create JC-only (BOP) trinkets that boost stats, and also have an on-use ability that also summons a little gem animal (I'm pretty sure that killing the gem animal also removes the on-use buff, but I could be wrong).
There are a lot of pretty cool and varied Figurines in the game, but unfortunately the best ones are only Rare (blue) items. It would be nice if we could create more powerful Epic figurines (aka MORE PURPZ!!!1), naturally using some of the rarer materials in the game.
I would also like a nice Spell Crit-enhancing figurine, but the Living Ruby Serpent and Talasite Owl work pretty well too.
PS: The Golden Hare figurine comes in pretty handy in WSG.
Just thought I'd mention that I went back to Elemental. Screw healing.
Continued...
It's hard being an Elemental shaman. REALLY hard.
For starters, it's really hard to find a group. Everybody knows that your standard dungeon party has one tank, one healer, and 3 DPS, and there's always plenty of people available for DPS. And to make matters worse, now that most people are doing Heroic dungeons, nobody wants you if you don't have any crowd control. People would rather take a lousy hunter over an excellent Elemental (or Enhancement) shaman (not that I'm saying that I'm excellent).
Ever since 2.3 was released, I haven't been able to get into a group. I've been invited to Kara a few times, but I don't even have my key yet. Getting into Black Morass has been very hard, and now nobody is doing it in Normal mode (I'm just one full clear away from my CoT key) and nobody would take me even if I COULD do it in Heroic.
So instead, I've decided to try PvP a bit. I'm not normally a big PvP fan, but I need better gear, and this is the only way I can do it (and non-PvP Elemental itemization is lousy anyway). But PvP just makes me angry and frustrated, and I really hate it. Every Alliance character I see starts to look like they're mocking me, and I start taking it personally and thinking that every Alliance player is an asshole. And of course all my teammates are complete idiots, or so it seems.
And Elemental shamans just aren't any good in PvP (or at least in Battlegrounds). I can hide in the bushes launching lightning bolts and do some decent damage, but as soon as anyone sees me I basically have to run away or die. All I can do is shoot lightning bolts and a shock every 6 seconds. I don't have any pushback resistance or anti-stunlock. Against hunters, I'm worthless. Against warlocks, I'm just feared forever while they DoT me up. I don't even bother fighting back against rogues anymore. I don't have any CC, I barely have any anti-CC. How am I supposed to deal with this?
Well, today I finally had enough. I can't do what I want to do with Elemental. Just don't bother with it until Blizzard wises up.
I went Resto. God dammit.
I really don't want to be Resto. I was Resto back in my raiding days, back before BC was released. After going through Molten Core, Blackwing Lair, Ahn'Qiraj, and halfway through Naxx, I burned out on healing. I don't like being the one whom the success of the group hinges upon. But what choice do I have? I could continue with a spec that I like but doesn't work, or I could go back to doing something I don't really enjoy that is in high demand.
My healing gear is pretty crappy, but at least I'll get into groups. And if I let my groups know ahead of time, I should be able to continue building on my Elem set while I'm healing. I don't really know how long I'll stay Resto, but it may be until WLK comes out.
I'm really starting to consider just giving up on my shaman completely, for the first time in 3 years. The Elemental tree just doesn't work very well in the game as it is right now. There are still serious, deep flaws and overall design problems that keep it trapped in the pre-BC game (not that it was ever very good then, either).
My Hunter is 67, but I'm probably not going to bother trying to do dungeons with him; there are already too goddamn many hunters out there. Same with my 50 warlock, although I'll probably PvP with her at 70 out of revenge, and also because they're basically unstoppable. My next highest is a 44 Prot Paladin, which may become my new "Main" but I just don't know right now. I don't think I like the other classes enough to make any of them my new main. Switching to a Death Knight when WLK comes out sounds damn tempting at this point.
Here's hoping that Blizzard gives Elemental some REAL attention in WLK, and hopefully before then too. The changes in 2.3 were nice, but Elem just isn't viable in its current state.
EDIT: I should point out that I'm not talking about Raiding or Arenas. Just 5-man dungeoning and Battlegrounds.
EDIT 2: I also should point out that this post should be taken with a grain of salt. It's mostly just frustrated complaining (which is why it's in the "Bitching" category). Things are certainly better than I make them sound, though that's not to say that there aren't still problems.
Continued...No, I don't really hate Firefox. I'm just having a hell of a time getting this site to work in both IE7 and FF, AND having to deal with cramming my CSS designs into BlogSpot's XML templates. So if something looks wrong, I'm sorry, and I'm working on it.
According to my visitor logs (zomg, im trackin u!) 49% of my visitors are using FF, 38% IE, 6% Opera, 5% Safari, and the remaining 2% are the wanna-be browsers. Pretty interesting, especially when you consider the global browser stats. Obviously, this site picks up a lot more tech-savvy people than is normal, and a lot of tech-savvy people switched to Firefox back when IE6 was the only other viable option.
Of course now, IE7 is every bit as secure and stable (or moreso) as FF, but old reputations die hard. The nice thing about having FF around is that it gets Microsoft off its ass and back into innovating new browser features (and vice versa). That's why competition is cool.
Then again, designing for multiple browsers sucks. I think that's really the point of this post. Just don't bitch at me about web standards, because I don't want to hear it.
UPDATE: I found the problem I was bitching about. It was caused by my own shitty programming. Oh well.
Well, I FINALLY have this site looking the way I want it to. I've been toying with this design for a few months, and yesterday I finally went ahead and put it all together.
But that wasn't enough. Once I had it all laid out and looking great, using CSS instead of tables, I had to try to shoehorn it into Google's code. And CRIPES, that's a pain in the ass. Google's blog templates use XML for everything, and since I don't know XML, it was basically just a 2-day long session of trial-and-error. Honestly, I think I reloaded the page a few thousand times, trying to get everything looking right.
I still need to add some more of the sidebar items to the site, and there are probably still a few things that aren't working right, but at least it's usable, and if you ask me, it looks great.

Jeez, look how much better this Murloc Suit looks compared to everything else on the screen.
I've decided to take another break from WoW. Might just be a couple weeks, might be a month or two. I came to the end of another subscription cycle and, besides being broke, I decided that I don't really have any reason to keep on playing right now.
I still have fun levelling my alts, but I don't have any reason to keep working on Baluki. It's hard finding groups (and the time) for dungeons, which is my favorite part of the game. I don't really like to PvP, and to top it all off, my guild is basically defunct and I don't feel like starting with a new one right now. I also don't feel like grinding; this is a game, and I shouldn't have to do tedious, boring stuff.
Maybe in a few months, Blizz will have some improvements in place.
It's come to this. I'm posting pictures here to win an argument on a message board.
In a discussion on WoW Insider (posted here) I mentioned that it was weird seeing Draenei wearing Ten Storms (and the BC recolored pieces, which are listed in the above post) since TS is covered in Horde logos. Admittedly, I was referring to the Horde logo from Warcraft 3 (seen here) and not the updated one for WoW (seen here), but it's clearly nearly the same logo.
However, the symbol may be a shamanism symbol that the Horde adopted for their use. Note the wolves on the WC3 crest.
Either way, it still says "Horde" to me.
This thread on the shaman forum is great; instead of complaining in the usual way ("omg blizz, wtf!") someone came up with the idea to write our complaints in haiku form. There are some pretty funny ones on there.
And of course, I had to write my own. I think I wrote more than anyone else in that thread, actually.
Haikus are quite fun, because they're easy to write, and they sound profound.
I made a post just now on the shaman forums about what I'd love to have as my end-tree Elemental talents. Right now, I have a deep and burning hatred of Lightning Overload and Totem of Wrath. They're just so CRAPPY. They're par for the course as far as shamans are concerned, but that won't stop me from dreaming.
WoW Forums -> More Elemental Tree fixes